AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games on Android in Spain Q4 2022
Analyzing the performance of the top 5 hybridcasual games on Android in Spain during Q4 2022, including metrics like weekly downloads, revenue, and active users.
In Q4 2022, the top 5 hybridcasual games on the Android platform in Spain demonstrated varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Stumble Guys from Scopely saw a notable fluctuation in weekly revenue, starting at approximately $94.8K and peaking at $108.2K in the first week of October before declining to around $69.4K by the end of December. Weekly downloads showed a mixed trend, with a dip to around 28.1K in early December before a significant rise to 97.2K at the end of the quarter. Active users started at 1.7M, dipped to 1.1M in late November, and climbed back up to 1.4M by the end of the year.
Survivor.io by Habby experienced modest weekly revenue, averaging around $9K for most of the quarter and peaking at $14.1K in mid-December. Downloads declined from 42.2K at the quarter's start to approximately 14.7K by the end. Active users showed a downtrend from 120K to about 95K, with a slight uptick to 109K in mid-December.
Triple Match 3D by Boombox Games LTD had consistent revenue growth, starting at $5.4K and ending at $12.2K. Downloads, however, decreased from approximately 3K to 1.3K over the quarter. Active users remained relatively stable, fluctuating between 4.2K and 5.6K.
Rush Royale: Tower Defense TD from MY.GAMES B.V. showed steady revenue, starting at $5K and increasing to $14.3K by the end of December. Downloads were inconsistent, beginning at 2.5K, peaking at 5.7K in early October, and closing at around 4.8K. Active users exhibited growth from 36K to 41.5K.
Art of War: Legions by Fastone Games HK had a varied revenue pattern, starting at $7.4K, peaking at $9.7K in late November, and dropping to $3.3K by the end of December. Downloads were low, with a slight increase from 583 to 3K. Active users saw a steady increase, rising from 10.7K to 18.2K.
These insights, derived from Sensor Tower data, provide a comprehensive overview of the performance of these top hybridcasual games. For more detailed analytics and trends, visit Sensor Tower.